Spiderwick the game cheats


















Green Thumb 40 - Complete Garden Sprites quest. Interior Decorator 50 - Fully decorate Thimbletack's house. Knocker Unlocker 10 - Talk to both Knockers. Leatherwing Collector 10 - Record all Leatherwing Sprites. Phlegm Face 10 - Obtain Hobgoblin spit for Mallory. Roach Conqueror 10 - Collect 25 Cockroaches. Roach Killer 10 - Collect 10 Cockroaches. Roach Master 30 - Collect 50 Cockroaches. Slime Boy 10 - Obtain Hobgoblin spit for Simon. Sprout Collector 10 - Record all Sprout Sprites.

Swing to the other side, and an intermission sequence will show the Antique Saber has been unscrewed. You will also find the last two cockroaches here. When you catch a particular faerie for the first time, you must paint it in order to record it in the Field Guide.

There is a time limit; do not spend too much time painting small details because the paint will slowly spread over it. A glowing sphere will appear on a faerie if it has not been recorded yet.

Once a faerie is recorded, you do not have to paint it again the next time you catch it. On your way to the Quarry to rescue Simon, you will pass the river with two sprites flying around it. At this point it is crucial that you record the Will o' the Wisp. After you cross it, Jared will sense something but ignore it.

You will then see the River Troll wake up. After you escape with Simon and return to the River, the River Troll will block your way. The only way to cross is to make it sleep by feeding it ten Goblins. You must do this every time you cross the river unless you turn it into stone. To do this, you have to use Simon's Splattergun to push it towards the sunlight. When it is out of the shade, an intermission sequence will start with it turning to stone. The Cypress Tree folk are found in the middle of the pond in the Deep Woods.

It will teleport you to the Griffin's perch. This one will lead you to the end of the Cellar Tunnels. After you defeat Mulgarath, switch to Jared, and talk to Hogsqueal on the tree in front of the house. He will ask you to bring him Redcap's hat. You can find it in the kitchen. After entering the Forest Road from the mansion, keep running straight until you reach a pond that is blocked by a log. Wait there until the Pond Skater is close enough to catch.

The other ones are at the ponds in the Deep Forest and the bottom of the Quarry. Mulgarath will chase you. Run toward the kitchen, and use the dumbwaiter. He will ask you to bring him Redcap's Hat. You can find it in the kitchen.

Recording: When you catch a particular faerie for the first time, you must paint it in order to record it in the Field Guide. There is a time limit; do not spend too much time painting small details because the paint will slowly spread over it. A glowing sphere will appear on a faerie if it has not been recorded yet. Once a faerie is recorded, you do not have to paint it again the next time you catch it. The River Troll: On your way to the Quarry to rescue Simon, you will pass the river with two sprites flying around it.

At this point it is crucial that you record the Will o' the Wisp. After you cross it, Jared will sense something but ignores it. Then you will see the River Troll wake up. After you escape with Simon and return to the River, the River Troll will block your way. The only way to cross is to make it sleep by feeding it ten Goblins. You must do this every time you cross the river unless you turn it into stone. To do this, you have to use Simon's Splattergun to push it towards the sunlight.

When it is out of the shade, an intermission sequence will start, and it turns to stone. It will teleport you to the Griffin's perch. This one will lead you to the end of the Cellar Tunnels. Defeating Waffleflea: After recording Waffleflea Flower-Wing near the mansion , he will challenge you to a race. After you have released him, he will appear in front of the house. Talk to him and he will ask you to run through the waypoints the glowing green spots around the house until you reach the main gate.

An easy way to defeat him is to immediately catch him after you have finished talking, or use a Dash ability then run through the waypoints. Pond Skater Sprites: After entering the Forest Road from the mansion, keep running straight until you reach a pond that is blocked by a log.



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